Eg Undlål Shehzvro (/unˈdlɑːl/ /s̼ɪ̘zˈvro/ [complicated; complex] [address]) is a subtropical Town located in the Evwåschyothäb Provence of the Kingdom of Hobben.
The name Eg Undlål Shehzvro is derived from the Dwarven language, as Eg Undlål Shehzvro was founded by Murgurn Raycqug, who was culturaly Dwarvern.
Climate
Eg Undlål Shehzvro has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cool 20°C (68°F). Eg Undlål Shehzvro receives an average of 205 cm/y (80 in/y) of precipitation, most of which comes in the form of rain during the fall. Eg Undlål Shehzvro covers an area of nearly 4 km2 (1 mi2), and an average elevation of 5742 m (18838 ft) above sea level.
Overview
Eg Undlål Shehzvro was founded durring the late 13th century in fall of the year 1188, by Murgurn Raycqug. The establishment of Eg Undlål Shehzvro suffered from many setbacks, delays, and obsticles, most notably a group of Eg Undlål Shehzvro which required millitary assistance exterminate before the community could finish being built.
Eg Undlål Shehzvro was built using the conventions of Dwarvern durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Eg Undlål Shehzvro is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Eg Undlål Shehzvro is buildings are speckled and packed arround spacious packed earth streets with seemingly no patern to them. It appears as if the town's residents simply built streets as they pleased and squeazed buildings in wherever and howeave rpossible, creating an organic, frustrating to navigate, maze of a town. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Eg Undlål Shehzvro has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Eg Undlål Shehzvro’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.
Civic Infrastructure
Eg Undlål Shehzvro has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Undlål Shehzvro.
Eg Undlål Shehzvro has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Eg Undlål Shehzvro has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Eg Undlål Shehzvro has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Undlål Shehzvro's public wards, blessings, and other arcane systems.
Eg Undlål Shehzvro has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Eg Undlål Shehzvro possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Eg Undlål Shehzvro has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Eg Undlål Shehzvro has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Cultural Notes
Eg Undlål Shehzvro's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.
In Eg Undlål Shehzvro there is always just enough rain to be annoying.
The Herd Animal, Stag near Eg Undlål Shehzvro are known to be quite timid.
Eg Undlål Shehzvro's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves orgies to channel Necromancy energies of tier 2 via oath swearing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 2
Farm Laborer: 8
Hunters: 3
Milk Maids: 2
Ranchers: 1
Ranch Hands: 3
Shepherds: 2
Farmland: 4623 m2
Cattle and Similar Creatures: 284
Poultry: 3408
Swine: 227
Sheep: 11
Goats: 2
Horses, Mounts, and Beasts of Burden: 113
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 4
Carpenters: 3
Clothmakers: 3
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Copyists: 1
Fabricworkers: 2
Farrier: 7
Glassworkers: 3
Gunsmiths: 2
Harness-Makers: 1
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 2
Scabbardmakers: 2
Scalemakers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 4
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 3
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 3
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 3
Potion Sellers: 1
Resellers: 5
Spice Merchants: 1
Wine-sellers: 2
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 5
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 3
Housekeepers: 2
Housemaids: 5
House Stewards: 3
Inns: 1
Laundry maids: 2
Maidservants: 3
Nursery Maids: 2
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 4
Specialized Laborer
Ashworkers: 1
Bleachers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 2
Leech Collectors: 3
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 4
Watercarriers: 2
Watermen, Bargemen, etc.: 3
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 3
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Adventurers: 1
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 2
Militia Officers: 11
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 2
Storytellers: 3
Military Officers: 4
Cottage Industries
Brewers: 3
Comfort Services: 4
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 2
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Inlayers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 4
Canners: 3
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
339 of Eg Undlål Shehzvro's population work within a Foundational Occupation.
21 work in Agriculture
76 work as Craftsmen
26 work as Merchants
53 work as Service Workers
33 work as General Laborers
12 work as Skilled Laborers
53 work as Civil Servants
32 work in Cottage Industries
15 work as Artists
18 work in Produce Industries
763 of Eg Undlål Shehzvro's population do not work in a formal occupation, but do contribute to the local economy. 34 (3%) are noncontributers.
Points of Interest
Eg Undlål Shehzvro is accessed from a nearby river via an intricate series of locks.
POI
History
In time immemorial, reportedly some time during the late 2nd century, Eg Undlål Shehzvro was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Eg Undlål Shehzvro lost 266 people, 206 livestock, and 77 buildings. The conflict ended after roughly 180, when members of Eg Undlål Shehzvro's militia enacted an operation to locate a particular mine. The operation was complicated by the officer in charge of Eg Undlål Shehzvro's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with the defense of the mine against a siege, which ended in defeat for Eg Undlål Shehzvro's forces. The war is remembered in legend by Eg Undlål Shehzvro's bards, historians, and legend keepers.